OpenGL is an API for rendering 2D and 3D vector graphics. The API is used to interact with a graphics processing unit
(GPU) to achieve hardware-accelerated rendering and it was developed by Silicon Graphics Inc. A long time ago,
I programmed a simple game with
OpenGL and published it on a Github repo.
You should have OpenGL utility toolkit on your computer to compile and run the source. First download the
source that contains a folder named as
glut-3.7.6-bin. Then go to the Microsoft Visual Studio installation folder and
copy the files as below:
Copy glut.h -> \vc\include\ Copy glut32.dll -> \vc\lib\
Also you should copy
.lib file to both Windows system folders:
Copy glut32.lib -> \Windows\System \Windows\System32
Bricks.raw file is a bricks pattern that I exported from the photoshop. If you want to change the pattern, first
open your desired image with photoshop and save it again as a
.raw file. Finally, you must copy this file near your
.exe within debug directory before running the project in Visual Studio.